Case Study: Exel Composites

Knowledge sharing with Process Guide

R&D Manager Kimmo says: I see this as a step towards a paperless workspace, as previously I have witnessed a lot of people printing instructions and keeping these nearby. But, with Process Guide it is easy for us to just push processes updates (changes, improvements, etc.) out to the whole organisation, making the printed copies soon out of date. With Process Guide it is easier to understand more complex process and instructions, therefore, it helps people to develop a deeper understanding on our processes, as they can gain a concrete ‘view’ of our processes and a way they need to work in the process.

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The 5 Moments of Need

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The 5 Moments of Need™ is a framework for gaining and sustaining effective on-the-job performance of employees and work teams. It has a set of systematic and rapid practices for designing, building, implementing, optimizing, and evaluating complete learning ecosystems.

A 5 Moments of Need solution enables learning in the workflow while people perform their jobs. It also reduces and optimizes traditional formal learning time (which requires employees to pause their work to learn).

The 5 Moments of Need approach cultivates self-reliant, highly engaged learners with 2-click, 10-second access to just what’s needed, when it’s needed, to solve problems, and adapt ahead of change.


The three critical stages of any performer’s journey to competency

Probably one of the most misunderstood concepts in Learning and Development is the journey our learners are on to become, and remain, competent. For too long, we’ve left them at the “door”, meaning once our training events were over, be them live or online, we’ve not journeyed into transfer and sustain in an intentional way.

In this episode Bob and Con outline the three critical stages of any performer’s journey to competency. It ties these three stages to The 5 Moments of Need and outlines how they help us design for all three parts. It also addresses the myths of “blended learning” and helps us realize that most blended learning solutions are actually “blended training” solutions, ignoring the critical phases of transfer and sustain, leaving our learners to fend for themselves in the most important part of their learning journey – the workflow! - gamification as motivator Five Steps to Increasing Motivation to Learn

Five Steps to Increasing Motivation to Learn

Gamification – a magic formula that relieves training managers of all their worries?

Is your organisation focused on e-learning but struggling to convince employees to take part
in online training sessions? Are you constantly sending e-mail reminders to get your colleagues
to sign up for your training platform to download training material? And do you still have to
double check to make sure that they have not forgotten?

Wouldn’t it be nice if your learners wanted to complete your training sessions over and over
again; to perfect their skills, tell their colleagues about it and share their experiences with them?
Studies have shown, that using game elements within training courses can have exactly these
results. The term ‘gamification’ has become a buzzword. More and more organisations are
following this trend. It’s as if they have found a magic formula that relieves training managers of
all their worries.

Gamification requires specific planning to ensure optimal results

Gamification, however, is not just smoke and mirrors – it requires specific planning to ensure optimal
results. HR managers and decision-makers have to be able to recognise which gamification tools
are best suited for their purposes and how to use them effectively. This is not about thinking
up a new game, rather it’s about using small gaming elements to achieve big results. That’s
what successful gamification is all about!

IMC Gamification Book

The book that we offer, helps you along the way to find the right solution for your specific requirements. In five
steps, it shows you what it takes to get learners excited about training content. In the end, you will find a brief questionnaire that will help you to structure what you have learned and to apply it to your organisation.

Download IMC Gamification Book